LEAD PRODUCT DESIGN INSTRUCTOR
EXPERIENCE HAUS
Impact Highlights
200+ Students
Taught and helped into their first design roles.
4 University Programmes Supported
Including at Westminster University, Queen Mary, Kingston University and Essex University.
30+ Businesses
Supported through student-led design projects.
My Responsibilities
As Lead Instructor at Experience Haus, my responsibilities spanned curriculum design, assessment, mentoring, and student welfare across multiple full and part-time cohorts.
Curriculum Design and Delivery
I designed and delivered curriculum covering product strategy, UX research, interaction design, and portfolio storytelling. This was supported by weekly group critiques, structured workshops, regular 1:1 mentoring, and ongoing career coaching to ensure students were building both strong design fundamentals and industry-ready portfolios.
Stakeholder & Client Management
Beyond teaching, I acted as the primary point of contact between student teams and startup clients. I scoped project briefs, aligned expectations, facilitated kick-offs, and ensured clear communication throughout delivery.
I coached students on stakeholder management - helping them translate research into compelling narratives, handle feedback constructively, and present work with confidence. This ensured that client projects were not only completed to a high standard, but that students gained first-hand experience navigating real-world constraints, ambiguity, and collaboration.
Assessment and Feedback
I led the development of an in-house assessment tool using Lovable AI, enabling students to self-report across key competencies including collaboration, communication, wireframing, and prototyping. I used these insights to deliver targeted, high-impact 1:1 mentoring, helping students focus their efforts on the areas that would most accelerate their growth.
Student Welfare and Support
The bootcamps were fast-paced and high-pressure, with students delivering real client projects from week two. A core part of my role was creating a psychologically safe environment where students felt supported to learn, experiment, and take risks—while still maintaining high standards and consistently delivering quality work on time to real client specifications.
Across all areas, my role was less about instruction and more about enabling designers to think critically, collaborate effectively, and perform under real-world constraints.